Debris
is a video installation that uses 3D scanning to collect objects that were in close proximity to my studio. The objects are chosen
to create a juxtaposition between tools and toys for children. This was a play on the idea that despite there being a clear
contrast between the two types of objects, they are all things I use frequently for my projects and therefore is a snapshot of my
workspace.
The title alludes to an imaginary scene in outer space where these are the objects found floating around.